Sunday, 25 October 2009

Game Dev Tech - Week 3 and 4

A double helping of Game Dev Tech updates as never got round to posting about the week 3 activities.

Over the two weeks we have been looking at unreal script and how it works and then using the script to set the ground work for our total conversions into famous five games.

Week 3 involved the set up of getting our map playable in the game in a game mode where there wouldn't be weapons and the player could just explore, so there was something to do in the game the player could perform a dance which could increase their score.

Using unreal script can be greatly enjoyable or greatly frustrating, you can switch between the two moods in a very quick time as well. You'll be feeling everything is going fine then bang something will break and can take an age to work out why. Week 3 I feel I did really well and as well as getting the basic mod up and running was able to add some additional sounds and animations which is useful knowledge as will need it in my final game and was also able to add a credits page which again will be needed in the end game.

Week 4 saw us build on this and build a mini game which involved the collection of 10 items and seeing how long it took the player to collect the items. I've already pretty much got the mini game finished so will be looking at spending additional time this week expanding upon it and adding restart options etc to make the game more usable.

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