Tuesday 24 November 2009

Game dev tech update

So a few spare minutes so its time for a GDT update

My total conversion of unreal engine to famous five game is continuing with reasonable progress being made. Most of the game mechanics are now in place and working and the conversation system used in the game to trigger off events means the game is starting to link together and starting to resemble more of a game rather than a collection of mechanics it reassembled the other day.

Loads of progress has been made with the look of the game. The level is now finished pretty much with lots of work done on modelling the caves, texture the level and adding static meshes, This part of the module I have probably found hardest to motivate myself to work on, I'm not a fan of doing the creative art side of things and much of the time spent on doing these fells like a chore that would better be spent programming.

Next step is to continue with making the game fit together and positioning things in the right places to further make it feel more like a game

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